Upcoming Events
Welcome to the Upcoming Events page of Iron Wolf MilSim Group LLC. Here you can find information about our upcoming events, including dates and locations. Stay updated on our latest offerings and get ready to immerse yourself in the world of MilSim gaming.

Overnight camping will be allowed in designated area.
It will be primitive camping only. There is no electric or water services on site.
650 Par Road 9
Grand Cane, Louisiana
Gates open at 4pm on the 27th
OPERATION: WITCH FIRE II
Grand Cane, LA — The Old Salem Movie Set
Tagline: Welcome back to the fire.
Event Description:
Operation: Witch Fire immerses players in a full-scale MILSIM engagement set across the eerie, decaying village of the old Salem movie set. This isn’t a simple shoot-and-move—this is layered warfare built on tactics, endurance, and real-time coordination.
Two rival forces will collide:
- The Hollow Pact, a rogue insurgent militia, has established firm control of the town, fortifying its buildings and setting up layered defenses.
- Task Force WARDEN, a NATO-aligned intervention team, will start from outside the town and is tasked with breaching enemy lines, clearing structures, and reclaiming critical objectives.
- Combat Medic/QRF (Quick Reaction Force) A Mechanized team inserted into hostile terrain to offer fire support and evac or treat casualties. this team will act as a Quick reaction force for both teams.
Prepare for:
- Night Insertions: Task Force WARDEN will likely begin with night-time infiltration ops, using stealth and precision to breach the Hollow Pact's defenses under cover of darkness.
- Daylight Offensives: Expect fast-moving urban engagements, CQB, and objective-based missions through the tight alleys and fortified structures of the village.
Event Schedule:
** Participants can arrive as early as 4pm friday Nov. 14th to give plenty of time to get settled in and get weapons chrono'd***
- Friday night Missions: 8:00 PM – 11:00 PM
- Saturday Morning Ops: Resume at 8:00 AM after overnight stand-down
- Saturday Midday Break: 12:00 -200pm
- Saturday afternoon Ops resume at 2:00pm -11pm
- Sunday Morning Ops begin at 6:00am and run through 1:00pm
Teams & Gear Considerations:
-
Task Force WARDEN:
- Uniforms: Green-based camo (Woodland, Multicam Tropic, Ranger Green, Woodland, Tiger stripe)
- Mission: Assault & breach operations, night insertions, urban clearing
- Gear: NVGs/flashlights are highly recommended, along with mid-heavy kit and comms.
-
The Hollow Pact:
- Uniforms: Tan-based camo (Multicam, Desert MARPAT, Arid patterns and Civilian )
- Mission: Defensive operations, ambushes, strongpoint control
- Gear: Lightweight setups for mobility and layered defense strategies.
Other Notes:
- The full backstory and mission framework are available on our website—but to maintain operational security and prevent info leaks between teams, players are encouraged to review faction-specific briefings only.
- Overnight camping is available on-site, but players preferring off-site accommodations will find motels in nearby towns.
Missions Include:
- Hardpoint capture and defense
- High-Value Target (HVT) recovery
- Supply route interdiction
- Night raid and stealth ops
- Sabotage and comms disruption
Back story Operation Witch Fire II
Following the chaotic events of the first Witch Fire operation, the Hollow Pact emerged bloodied—but victorious. Task Force Warden’s bold attempt to reclaim the village ended in failure. Outnumbered and outmaneuvered in the tangled streets and shadowy corners of the abandoned Salem set, Warden forces were forced into a hasty retreat under cover of night, leaving behind casualties, gear, and hard-earned ground.
This unexpected triumph has only emboldened the Hollow Pact. Once a fringe militant cult operating in the ruins of forgotten places, they now believe themselves chosen—ordained by dark purpose and strengthened by their growing numbers. They’ve fortified their hold on the village, turning it into a stronghold of ritual, propaganda, and paramilitary discipline. Locals speak of strange lights in the chapel, of broadcasts echoing through the woods at night, and of new recruits arriving from the edges of civilization, drawn to the Pact’s warped vision of rebirth through chaos.
With their morale shaken and command credibility under scrutiny, Task Force Warden has spent the months since licking its wounds and preparing a second, more deliberate campaign. Intel suggests the Pact is expanding, recruiting beyond the village, and stockpiling weapons for a possible offensive beyond their borders. High Command has authorized a renewed assault—this time with greater force, tighter coordination, and no margin for failure.
Witch Fire II is a critical operation. The goal: re-establish control of the village, cut the head from the Hollow Pact’s leadership, and crush the growing insurgency before it spills into the region. But the Hollow Pact knows they're being hunted—and they welcome the fight.
Both sides are all-in. No reinforcements. No retreat.
Welcome back to the fire.
